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Archive for the ‘Games’ Category

Propaganda Lander by SMASHWORX

Friday, May 7th, 2010

Our sister company, SMASHWORX, recently released their first game, Propaganda Lander! It’s currently featured in the App Store’s New and Noteworthy section so check it out!

Fantasy Telemarketer

Tuesday, September 8th, 2009

Fantasy TelemarketerFantasy Telemarketer is ALIVE! Check out the good times at Adult Swim Games. Voice talent and funny stuff provided by Clambake Animation.

Dora Saves the Crystal Kingdom

Friday, August 21st, 2009

We recently finished a project for Nickelodeon: Dora Saves the Cyrstal Kingdom. We worked with Black Hammer Productions to create this desktop title for the PC and Mac. There is also a shortened web version on the Nick Jr. website.

I couldn’t find where Nickelodeon was selling the game but, they should be at some point. There is a lot of game that is not demoed in the web version including three side-scroller levels.

I think the game turned out pretty good. We don’t normally make games for such a young audience so, it was an experience! Hopefully some little kid enjoys it. :)

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Live Action Pitfall

Monday, June 15th, 2009

Unfortunately, we didn’t think to announce the Live Action Pitfall! event designed by Tiny Mantis CEO, Nik Mikros, and Sortasoft’s Joshua Debonis last week before it was scheduled to happen on Saturday, June 13th. Nonetheless, Kotaku wrote a little something on it and included a YouTube video for you to check out.

Pitfall won the award for the Best Spectacle! The trophy and medal are proudly displayed at the office of Tiny Mantis. So, thanks to everyone who came out to play at this year’s Come Out & Play event!

 

A Funny Thing Happened on the way to Utah

Saturday, March 14th, 2009

So I got a twitter from tinymantis (aka Tommy) while I was teaching my weekly game design class at Mercy College.   Apparently, Utah just passed another law banning sales of M rated games to minors.  Score one for the busy bodies.  I guess it’s nothing I’ve not heard before, you see I live close enough to Park Slope to feel the runoff of neurotic, over-mothering liberalism.  The kind that suffocates you, the kind that’s just as crazy and soul crushing as social conservatism.

While having lunch in the Slope, a friend  introduced my wife and me to some friends,  a couple with children.  Upon finding out what I do for a living, the wife’s face turned white as she told me that I was “The Enemy”.  Apparently, it was a constant battle to keep her kids from playing video games.  I did my best to exasperate this lady (why is it always a lady?) All the while, I had to endure listening to her 10 year old boy whine and complain about how he wanted a Game Boy, poor thing didn’t realize DS had been out for years.

Another time, I got a similar dressing down from some lady at a lesbian party in the Slope.  This one claimed that she loved video games, translation, she played Centipede back in the day.  Nonetheless, according to this woman those old games were OK.  However, these new games, they’re BAAAAAAD. She was making the same old argument about how  games are more “realistic” and therefore had some evil magical power over the minds of our zombie like children.

Hell, I even get it from the kids in this crazy neighborhood.  One child told me that she goes to her friend’s house to play Wii but that she treats it like a “book” and then kept telling me how much she loved books. Guess what? I love books too! yay! reading is awesome…  this kid had been made to feel so guilty about playing Nintendogs or whatever  for an hour that she felt the overwhelming desire to cover it up with some nonsense that she felt would appease a grown up, which she sadly mistook me for.

The prejudice even invades the industry internally.  When making games for big media giants, like Nickelodeon or Cartoon Network or even Adult Swim, there is a double standard.  You can say and do things on TV that just will not pass in a game funded by the same organization.  We are self hating that way, or maybe its just our lawyers.

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Knock Knock Japan… iPhone at the door.

Saturday, March 7th, 2009

Over the last few months, we’ve been developing a game for iPhone under our indie label SMASHWORX which has gotten me thinking about the hoopla surrounding the platform.  I love my iPhone, and honestly I can’t picture myself going back to a regular phone but I wonder if Apple’s “game” platform can ever replace  a real gaming platform like DS or PSP.  Spec wise Apple has the far superior machine but specs do not make great games, Wii is a shining example of the underpowered platform kicking the proverbial behind of its over-muscled competitors.  There is actual video footage of me saying that PS3 will be a colossal flop right before the launch, looks like I was right.  

So what’s my beef?  In a word: input.  How many tilting games can I actually play? More importantly, how many will I pay for?  Dragging games like Gal-Con show a lot more potential for growth, and that is the direction that I find interesting as a designer.  However, in the long run I can’t help but feel that there are whole genres of games that are literally impossible, or at the very least impossible to implement in a satisfying way.  There’s something about actual buttons that can’t be duplicated with a “virtual” joystick.  Go ahead, try playing Miss Pacman… it’s terrible, you just can’t get a good feel for it, though it is just an emulated version of the old game.  

The closest a  ”virtual joystick” game came to a somewhat satisfying experience for me has been “Hero of Sparta” by Gameloft a somewhat obvious rip off of “God of War”.  It’s a fun little game, and though their implementation is a little better I can’t help but feel that clicking on an arrow to jump just doesn’t feel as good as hitting a physical button with actual springs like on my old reliable PSP (1000 series thank you very much).   The act of having to constantly look away from the action to see if my finger had slid too far off the joystick, is annoying at best.  So as designers, I believe this is our challenge:  to make games that actually feel good on iPhone, instead of trying to reproduce the feel of buttons on a glass pane.  A tall order I know, but no more daunting than the poor slobs who tried to make a dot be a knight and a blob be a dragon on the Atari 2600.

That said, iPhone has one great thing going for it, and it has nothing to do with what kind of processors are in it. It’s the distribution mechanism.  iPhone has caused a renaissance in small game development.  Apple totally got it right, they take a percentage and developers get to put more or less any content they want on it at the price they want to sell it at.  Players get a really really easy way to download and pay for a game.  No cartridges or tiny proprietary discs, no warehouse shortages, no having to deal with Walmart demanding that you lower the price of your game, in a nutshell, no million middlemen between your game and the player.  

Could you imagine developers having that kind of freedom on DS or PSP?  It would be awesome.  To me this is the natural progression of mobile gaming.  So Sony, Nintendo, what’s the hold up?  Make it easy for developers to put games on your platform, as easy as Apple has.  It’s ridiculous that Sony says it may get out of the hardware business, and do what?  Your problems are easy to solve, just give the players what they want… An inexpensive clamshell device that has ergonomically placed buttons that don’t make your hands cramp up on extended play and oh yeah how about two analog sticks that are as good as the one on my Pocket Neo-Geo?  Add that to an army of developers who would kill to put their games on your platform by having a ridiculously low barrier to entry and you could at least give Nintendo a run for their money.  Nintendo are you listening?  No one cares about having a terrible camera on their gaming device or a terrible web browser either.  Guys, please remove your heads out of whatever orifices they are trapped in, and maybe just maybe, you could beat Apple at what used to be your own game.

How Gaming is Beneficial

Friday, March 6th, 2009

I’m sure that a lot of folks out there are aware of the ongoing debate on whether video games are detrimental, beneficial or negligible to a person’s development.  Personally, I have been playing games all my life and I have not felt my life has been diminished in any way.  I hold two degrees, a steady (and enjoyable) job, successful relationships and a healthy social life.  Granted, my parents were very involved in my development, so perhaps they had a hand in my current happiness but let’s forget their influence and focus on the games.  It seems the argument is that video games only offer our children glimpses into violence, sex, drugs and shady characters.  Furthermore, children see these images and it warps their fragile minds so that one day they will grow up to be mass-murdering lunatics.  First, think about how many video games are sold and how many copycat or game inspired acts of violence occur.  Perhaps I read about a 12 yr old stealing a car to emulate GTA about once every 4 or 5 months.I would have to say that the ratio of game purchasers and violent gamers is fairly askew.  If video games were that damaging, wouldn’t there be about 20 million gamers stealing cars and chasing cops?

As for what type of images our children should be exposed to, haven’t you noticed in other countries where “illicit” images are everywhere (nudity in Italy for example) that it winds up that the so-called illicit behavior becomes less highlighted, less risky.  Italians don’t walk around naked all the time, they understand where it is appropriate and where it is not.  They educate their children to shoo away the taboo and to understand the appropriateness.  I think that if we spent enough time with kids teaching them that violence is only appropriate in a fantasy setting that the whole argument of violence in games would dissolve.  (I also have to point out that a lot of the folks that disparage gaming have never actually played the games themselves.)  I understand that it takes a village to raise a child but ultimately it is the parent’s responsibility.

So here are some of the useful skills and beneficial effects of playing video games: challenges mental dexterity, improves spatial abilities, develops the ability to create and apply multiple strategies, develops critical analyzing techniques, helps the socially inept socialize, helps get fit (Wii), hand-eye coordination (I happen to be blind in one eye, so I can’t tell you how important improving hand-eye coordination really is), imparts education (historic, mythic, cultural), increased concentration, and encourages creativity.  I could keep going but I think you get the point.

SpongeBob Squarepants: Demolition Sponge

Tuesday, February 24th, 2009

Our latest game for Nickelodeon is live! We worked on this with our good friends at THIS IS POP. It is a SpongeBob game centered around shooting massive hordes of jellyfish called Demolition Sponge.

You get NickPoints if you have an account with them. There is one particular power-up that is pretty cool. The Star power-up comes out after you have killed a certain number of jellyfish and then SpongeBob just goes crazy shoots out a ton of bullets!

There are no codes if anyone is looking for them.

Sheep Tycoon Released

Thursday, May 15th, 2008

Sheep Tycoon is a brain-busting, mouse-moving good time that explores the necessities of life: money, milk and old greek ladies churning butter in black. Can you help Ollie manage his flock to become the ultimate Sheep Tycoon?

Play Now!

THUGS! Released

Wednesday, July 11th, 2007

Welcome to Thugsville, where the Thugs want to hurt you, the Mole People want to help you, and you just want to leave town before your opponents.

Play Now!

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