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NYCGameIndustry.com has a feature article about the need for tax breaks and government initiatives to grow the game industry in New York City much like what Boston and Austin have done. The piece mentions Tiny Mantis Entertainment and Stephen Bronner, the author, had conducted an interview with our CEO, Nik Mikros, for it.
Other interviewees include Wade Tinney of Large Animal Games, Jessica Rovello of Arkadium, Eric Zimmerman of Gamelab, Nick Fortugno of Rebel Monkey, John Mikros–brother of Nik Mikros–at Blizzard Entertainment, and others.
The article brings up good points for the usefulness of tax breaks to lessen the burden of doing business in NYC. The game industry is growing every year and there is no reason why NY cannot benefit from the growth of the industry. With the collapse of the financial industry, new industries will fill the void.
The creativity of New Yorkers also can be a big help with employee selection. It’s “the best in the world,” said Rovello. “It’s such a hub for all things creative, which is great for us. There’s an energy here that can’t be replicated anywhere else. It’s a tough city, but it’s the best city in the world.”
NY certainly has a unique advantage when it comes to creativity. Artists flock here from all over the country. We have a perspective that can lead to more interesting game ideas that can expand the industry further.
The NYC game industry is growing slowly and this article brings up good points that shed the light on the reality of the industry in the Big Apple. Read it!
Tags: austin, Blizzard Entertainment, boston, Eric Zimmerman, john mikros, Large Animal Games, New York, New York City, Nicholas Fortugno, nik mikros, nikita mikros, ny, nyc games, nycgameindustry.com, tiny mantis, tiny mantis entertainmaint, Wade Tinney








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Great article. There is so much talent in this city, just not many doors compared to other parts of the country. As an illustrator I truly understand the need for more creative opportunities.